Package Co.

Package Co.

(Aug – Dec 2025) Nicole was an Engineer, Project Manager, and Version Control Specialist for this mystery horror game, creating several core features, including a save system that works with Unity’s Cloud Content Delivery services. The game can be downloaded for free (Windows) from the GitHub Releases page.

Story Overview

In this darkly humorous job simulator, Players assume the role of Aaron Laynes who has taken up a gig at a shady packaging company while searching for his missing girlfriend. While completing his new daily tasks, Aaron slowly uncovers clues relating to his beloved’s disappearance and realizes that the answer to his questions may be closer and more twisted than he could’ve ever imagined.

Project Info
  • Developed in Unity & C#
  • Coded in JetBrains Rider and Visual Studio Code
  • Version Controlled through GitHub and GitKraken
  • Managed progress & deliverables through GitHub Projects and Issues
  • Utilizes high-end tools such as Unity’s Cloud Content Delivery service

Save System

Save System

This game utilizes a dynamic save system that Nicole engineered to communicate with Unity’s Cloud Content Delivery (CCD) network to clone data to the Player’s disk. This data can be retrieved across multiple sessions, such as what stage the game is in, what quest the Player is pursuing, and so on.

Cloud Content Delivery

The original data for a new playthrough stored in a CSV sheet that is downloaded from a custom Bucket hosted on Unity’s CCD platform. Buckets deliver Addressable Assets, which allow Unity to efficiently load game assets by decoupling the asset references from a physical location on the disk. In other words, Nicole could make changes on the cloud that would be delivered to Players without requiring them to download and reinstall the game’s .exe.

How Data is Downloaded

Upon starting a new game, Nicole created a cinematic cutscene that dynamically loads the cloud-based data in the background and writes it to disk using a custom file path. This file path variable is constructed out of the save slot name the Player entered at the home screen and is continuously referenced throughout the given session to write and retrieve data that is later utilized in the C# code.